Activity companion materials are available as supplements to each volume.
Each volume can be read independently, while the series grows in depth with the reader.
→ look carefully,
→ describe what they see,
→ ask better questions,
→ and support their ideas with evidence.
The children do not search for the "right" answer. They learn how to:
Think Squad makes metacognition tangible through characters who embody different cognitive skills, turning invisible mental processes into something children can see, understand, and use.
Today, one of the most important educational tasks is to help children think for themselves, understand how their minds work, and learn how to manage their own thinking. This begins with metacognition — the ability to notice, reflect on, and direct one’s thinking processes.
Each story begins with a single work of art — in a museum, at home, in a library — and opens into an adventure through the mind itself.
is a series of 8 graphic novels in which two children discover that thinking is not magic — it is a set of tools that can be learned, tested, and sometimes repaired.
The other sees the night.
Two children stand before the same painting. One sees a dragon.
Metacognition in a language